There’s a lot of stuff that I’m sure we’ll cover in this interview – the scale of things, more choice and more variety for you as the player, more abilities – there’s a lot of stuff we’ve added and refined this time around. With Sniper Elite 4 we’ll take that to another level. We’ve always wanted Sniper Elite games to feel like a sniper’s paradise or a sniper’s playground. TIM JONES: You’re absolutely right to note we’re developing Sniper Elite 4 from the ground up for PS4, Xbox One and PC, because it’s made a huge difference.
What has the leap in gameplay terms been like from Sniper Elite 3?
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Sniper Elite 4 will be the first title in the series to release only for current gen consoles. "Unlike Sniper Elite 3, where restrictions meant AIs “popped” into existence when you entered an area within a map, the enemy AI is persistent across the whole map and always active, and their behaviour is completely emergent." What’s not to be excited about? GamingBolt spoke to head of creative Tim Jones and Rebellion CEO and co-founder Jason Kingsley about Sniper Elite 4 to find out more. World War 2 is still a thing and sniping is still important but this will be the first Sniper Elite title on current gen consoles. The developer will be returning to the well once more with Sniper Elite 4, due to release in February 2017, but there’s plenty that’s different this time around.
Rebellion’s Sniper Elite franchise has seen much success despite some less than stellar bugs.